Interview with Jaakko Nousiainen, director of the mobile opera Omnivore

Jaakko Nousiainen, director of Omnivore the Opera

More and more art forms are discovering the mobile phone as a platform for creating, distributing and marketing art. Looks like perhaps one of the final art frontiers will soon be broken: the art form that has always been about big stages and huge visual and audio extravaganza will be coming to the mobile phone. Which one is that? Well, opera of course. Yes, you read that right. Be prepared for a mobile phone opera!

The driver behind the effort is the Finnish multitalent Jaakko Nousiainen. Jaakko, thanks for taking time for a short interview with the 3 Inch Canvas!

The 3 Inch Canvas (3IC): Welcome to the 3 Inch Canvas Jaakko. Tell us a little about yourself.

Jaakko Nousiainen (JN): I am a freelance writer, director and researcher. In recent years I have mainly worked on music theatre and contemporary opera projects. In the past I’ve been a restless soul, I’ve been active in many fields ranging from sound design and performance art to new media design.

3IC: Where on earth did you get the idea to make a mobile opera?

JN: Some five years ago I attended a massive mobile expo in Barcelona, and in the middle of all the tech hype I felt a bit desperate because there was an obvious lack of interesting, creative content. I began to think what kind of content would excite me most as a mobile user, and as an opera fan the answer soon became evident.

3IC: The name of the opera is Omnivore. Seeing that many think of opera as a rather specialized musical diet, can you tell us a bit about the opera itself?

JN: Basically, Omnivore consists of short opera music videos. The name refers to the subject matter, food and eating habits. Omnivore is a monologue opera where users – or rather participators – meet a character, played by mezzo-soprano Essi Luttinen, who has a very passionate relationship with the food she eats. The participators will get to see a sequence of videos according to a set of rules programmed in the underlying database. There are different variations to the content. Depending on the time of day and time between consecutive visits, the resulting experience can be different from someone else’s who checks in at different times.

3IC: Did you have a special audience in mind when you started out?

JN: Yes, I believe there are opera fans and those interested in contemporary music among smart phone users. Perhaps the work will also attract people who normally would not come to an opera house or a contemporary music concert. Bringing this art form into an everyday device will hopefully lower the threshold of becoming acquainted with it.

3IC: Could you tell us a little about the production process? Schedules, team, how you have been working..

JN: Omnivore has been conceived and produced within an independent group of artists. The opera is composed by Miika Hyytiäinen, who is currently based in Berlin. I am the opera’s director and I’ve also written the libretto. Other musicians in addition to Essi Luttinen are Eva Alkula (kantele, koto) and Lauri Sallinen (clarinet). The music has been recorded in collaboration with the Sibelius Academy’s Centre for Music and Technology, and the video shoot in turn was done in collaboration with the Finnish National Opera. Other key persons include producer Hansku Kurkela, music recordist and mixing guru Mikko H. Haapoja and Eetu Lipponen, who is responsible for camera, editing and visual post-production.

We’ve been working on this for quite a while already but taking long breaks in between project phases. We’ve mainly been funded by grants, and creating this kind of experimental work has had many stages: We’re not only recording an opera and filming it, but also creating a user interface in a new medium for opera. For that reason, we’ve made two user interface demos along the way to validate the concept and to gain understanding on the user experience. In practice, the production compares to creating an hour-long opera movie (as all the material variations add up to approximately 60 minutes) plus a mobile content service.

3IC: Opera is often synonymous with “big”. What special challenges did you have when you tried to fit the opera format into a mobile device?

JN: Yes, I can see the paradox here, and that was what interested me in the first place. When we started working on the project one of the starting points for Miika and me was that we needed to disassemble opera into elementary pieces and put them back together again to fit the requirements of the mobile medium. We needed to think about technical limitations too, and find out what kind of instrumentation would work in the range of mobile phones’ audio quality, how long videos people might want to see, what kind of visual elements would work on a small screen and so on and so on. But it was also fun, the limitations didn’t seem confining, but rather as possibilities to create something new and medium specific.

3IC: The Omnivore is now on the editing table. When and where can we expect the release?

JN: Soon, we all hope. I won’t give out a date yet. We want to make sure the technical implementation goes smoothly first. But the release shouldn’t be in too distant future now.

3IC: If all your dreams would come true, what would happen after the release?

JN: I would stop seeing dreams where I hear this music on repeat, haha 😀 Seriously though, I hope the opera finds an audience and generates a good response. We’ll see what people will make of it, it is exciting of course. I already have some ideas for a new mobile opera where I’d like to experiment with location awareness and other fun features we left out of scope this time. Mobile technology is developing so fast and all these emerging possibilities make me itchy to start the next project as soon as possible.

3IC: That sounds great. Thanks Jaakko for lending us a few minutes of your very busy schedule and the best of luck with the final stretch towards the release of Omnivore.

JN: Thank you having me, it’s been a pleasure.

You can follow the progress of Omnivore towards release on the Omnivore blog at omnivoretheopera.posterous.com.

Dimensions of mobile media design

I’ve been trying to find time to read Martin Reisers excellent book “The Mobile Audience” and hope to be able to post a full review of the book later this spring. One chapter in the book by Jon Dovey and Constance Fleuriot is however so practically useful that I wanted to devote a separate post to it.  The chapter is called “Towards a Language fo Mobile Media”.

What Dovey and Fleuriot do in the chapter is develop what they call “descriptive dimensions of mobile media design”. The list is an immensely useful checklist for anyone planning on creating any kind of interactive mobile media art with an emphasis on location and mixed realities.

I have tried to recreate the list in a compact form below, for a more complete reading, please refer to the book!

Dimension

From 

To 

Explanation

Immersion  
  Information Evocation Does the experience inform or evoke emotions?
User control  
  None Total Does the user control navigation through the experience?
  Clear rules Unclear rules Does the user control navigation through the experience?
Space/place mapping  
  Arbitrary  Meaningful Is content related to the user’s physical surroundings or disconnected from it?
Space   
  Linearity Non linearity Can the user explore the experience or only move along a predefined path?
Time  
  Fixed running Open running Does the experience have an internal timeline?
  Specific Unspecific Is the experience bound to a certain time (time of day, season, time of year)?
  Permanent One-off How long will the experience be available to visitors?
Depth of data  
  One level Several levels Are there several layers of data, eg like “worlds” in games or is everything accessible at once?
Social  
  Private Public Is the experience personal or is it open to be seen by a wider audience?
  Solitary  Collaborative Do users see the same or separate media, can they interact in relation to the same media?
Producer expertise  
  Professional Amateur Does content appear “produced” or does it look authentic as if created by “real people”?
Relation to environment  
  Augmentation New experience Is the experience bound to the location or new and separate?

 

Once you have been able to decide on all the above aspects of any immersive/locative media work that you might be planning, you already have a very good idea of what it it that you are going to produce.

Helsinki Photomedia 2012

.

Inspired by the Helsinki Design Capital year, the Aalto University department of Media is starting a new conference on photography. More that 140 participants have registered for the event that starts tomorrow.

The conference covers a rather amazing variety of photographic topics. The mobile phone, in particular in a social context is very well represented, however the dimension of art and mobile phones does not get a lot of attention.

I spotted a few art-related talks that looked very interesting, you can check them out via the links below. 

The conference opens tomorrow, Wednesday March 28. The venue is the Aalto School of Arts, Design and Architecture at Hämeentie 135 in Helsinki. You can check out the full program by clicking here. Note that the keynote speeches are open to the public!

Paint like Jackson Pollock, on your mobile!

Paint like Jackson Pollock on you iPhone

Paint like Jackson Pollock on you iPhone

Jackson Pollock was one of the pivotal US abstract painters of the mid 20th century. We all recognize his drips when we see them.

The Life magazine website just put up some previously unpublished photos of Jackson Pollock on their website. In particular the pictures showing Pollock at work made me think of one the more interesting art web sites and art application on the web, jacksonpollock.org. The site is the work of Miltos Manetas.

Not only is jacksonpollock.org a website, they also have an iPhone application.

Using the site and the application you can be the Jackson Pollock of your own life and create dripping artworks to fulfil your artistic taste. Below are a couple of pictures from Life showing Pollock at work. Now get your phone or pc out and create your own drip style!

Jackson Polloc at work Time/Life blog

Jackson Polloc at work Time/Life blog

 


Jackson Pollock at work Time/Life blog

Jackson Pollock at work Time/Life blog

Tokyo: fusion of art and technology – also on your mobile

Tokyo sunset over Mt FujiI had the good fortune to spend a highly interesting week in Tokyo, touring a number of high-tech companies together with a group of PhD students from the Aalto University.

On a general level, it was quite interesting to experience how unproblematic the japanese relation to technology was. This was in particular evident from the onslaught of all kinds of robots that we saw. The japanese clearly had less of a concern of the potentially “dehumanizing” effect of robots on society than us (mostly westerners).

An other observation was the penetration of mobile into japanese life. On the metro, there was hardly anyone below 50 that did not fondle a mobile phone while travelling. Speaking on the phone in public was mostly forbidden so people interacted with applications and services.

Unfortunately, sights and museums in Tokyo close very early, so I did not get much of a chance to check out the Tokyo art scene. We did however have time for a brief visit to the NTT ICC Inter Communication Center. Here we had a chance to see a couple of exhibitions fusing art and technology in very interesting ways. If you are in Tokyo or planning a visit, check out the art scene from Tokyo Art Beat

And for the real mobile connoisseur, there is of course a mobile application to find those top art events and even get special deals on the entry tickets. For events information, get the Tokyo Art Beat app for the iPhone and for Android. For the special deals, get the MuPon (Mobile Cupon?) app for the iPhone.

Book on art and mobile devices

The Mobile Audience: Media Art and Mobile Technologies (Architecture Technology Culture)Just stumbled on a recently released book over at turbulence.org.The book is about mobile devices in new media and art.

The book is called  The Mobile Audience: Media Art and Mobile Technologies (Architecture Technology Culture) and has been edited by Martin Rieser. It is a compilation of a number of articles from a very interesting group of writers including names such as Erkki Huhtamo and Beryl Graham.

I’ve only had the change to glance thru the table of contents, but it really seems to be a “must-read” for anyone interested in understanding the origins and use of mobile devices in art or actually using them in artistic practice.

The book is available on Amazon here. The price is a rather steep 150$. If you have read the book, pls. post your review as a comment!

WDC 2012 goes mobile!

WDC 2012

If you are interested in design, you must already be aware of the fact that Helsinki is the World Design Capital for 2012.

I’m happy to note that the Helsinki WDC project very much lives up to my expectations on how to handle the marketing side of the event over mobile phones. And the WDC2012 effort should therefore also serve as a great example for any other organisation staging major events like the WDC2012.

The WDC mobile services lineup is impressive. The project just released applications for Android, Symbian and the Nokia N) and will soon also support the iDevices.

The applications provide you with a full array of information on all the events, news and other useful information. I tested the Android version and the useability of the application seems very good! You can even share all the events in Twitter, Facebook or with email or SMS, nice viral touch!

The app is not perfect yet though. I think I found at least one bug. Clicking on an address in the event information should have taken me to a map of the event but  instead the app crashed 😦 Restarting the app eventually got me to the map.

A couple of things I’d humbly suggest as improvements. The map, while a nice touch, seems a bit hard to read. All events are shown at the same time and from the multicolored balls indicating the events I could not really deduce which one was the one of interest to me.

An other thing that I’m missing is a connection with the rest of the Helsinki. Yes, WDC is all over, but where can I find more? If I go to en event, where are the restaurants in the vicinity for the after-party? Is there a hotel that has a WDC2012 deal if I come from out-of-town? And much more..

Still, the app is an absolute must for anyone interested in the WDC 2012 event. And everyone should be, the WDC 2012 program is so varied that everyone is sure to find not just one but lots of interesting things.

The app can be downloaded for Android here. If you have a Symbian device, get your version here. If you are an iUser, you need to wait for a little longer, but together with owners of other devices, you can check out the mobile web site here.

ps: If you visit Finland from abroad, remember that you can get pre-paid unlimited data to stay connected on your mobile device at all times!

Application template to showcase your art as greeting cards

ArtCards by Elizabeth Boylan

Smartphone applications to help artists market themselves are all the rage. Even The 3 Inch Canvas has dipped its toes into them, see our applications here and here.

An interesting variation on this theme has been introduced by a company called VectorBloom Technologies. Based on the ArtCards application (see image to your left) that they have created for the artist  Elizabeth Boylan, VectorBloom has now released the template for the application so that other artists can create their own version of the greetings application.

The template can be picked up at Chupa Mobile or Binpress. With the template, an artist can create an application with the same functionality, but featuring other works. You can get an idea about how the template works from this review video.

The pricing seems a bit weird. Over at Chupa a personal licence for the template sells for $199 while over at Binpress the personal license is $99 only. You need a personal license to create a single application that is distributed for free. To create multiple versions of the application or to sell the application, the extended license is needed. The extended license is sold at $299 on both sites.

It is good to remember that what you get is just a template. You still need to do some level of application development work. You also need to either have access to an iPhone developer to do the work or become a registered iPhone developer yourself. Becoming a developer sets you back another $99.

We haven’t tried out the template so cannot vouch for it, but if you do, please post a comment with your experiences.

s[edition] – top branded artists on your mobile!

Did you ever dream of owning works by Damien Hirst (yes, the guy with the bling-bling skulls), Tracey Emin (recently appointed professor – of drawing! – at the Royal Academy) or Isaac Julien (who’s video works have been featured even here in remote Helsinki)? Thought you could not afford them?

Think again. There is a new kid on the block, and the new kid is called s[edition]. s[edition] is an on-line art gallery selling digital art from some of today’s top (commercial) names in art. And you can have your Hirst for as little as €9 and your Emin for a mere €60!

So what is the catch? There is not catch, really, but the works are digital and intended to be displayed on your smartphone, pad or PC. And because they are digital, they are sold in series of several thousand.

If you purchase a work (s[edition] calls them Editions) you get the digital copy, become listed on the site as a Collector and receive a Certificate of Authenticity, which includes the Edition number of your purchase, the name of the Artwork, the Artist’s name and the your name. All is stored in the Vault, the s[edition] term for you Collector’s account. Just like the real (well, physical) thing.

So if owning some übercool digital art is your thing, head over to s[edition] and get your piece of the action.

Mobile mobile season's greeting by James Théophane

Xmas is just a few rushed working days away; seems it always comes as a surprise, doesn’t it?

While preparing to go off-the-air for some cleaning in the house and other festive stuff, the 3 Inch Canvas wants to bring our readers a little Xmas spirit by way of a wonderful installation work created by James Théophane.

And yes, as you can see perhaps glean from the schematic to the left, there was not a spelling mistake in the header of this post. The work is a mobile (you know the kind of moving piece that hangs from the ceiling) created using mobile phones.

Feel the Xmas magic by way of a video of the installation. To find out more on the work and the artist, head over to James’ web page here!

The 3 Inch Canvas wishes all our readers a peaceful holiday season and all the best for 2012. Hope to see you back here next year. We do have some goodies lined up so stay tuned!